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Devlog: Deal-making mechanics

Posted on December 17, 2018 by Adam Wołoszczuk

What makes trader a trader While it may sound like one, Vital Deal is not meant to be a classic trading/merchandising  game. Of course you buy and sell stuff, but Czytaj Dalej →

Posted in Devlog | Leave a reply

Science Fixer: Laser guns!

Posted on October 3, 2018 by Adam Wołoszczuk

Research article on laser weapons, how they will be used in the future and conclusion for game design concepts. Czytaj Dalej →

Posted in Devlog | Tagged science fiction, Science Fixer, Vital Deal | Leave a reply

Science Fixer: Launch!

Posted on September 12, 2018 by Adam Wołoszczuk

Most of us know that sound doesn’t travel in vacuum. Apart from school, we’ve been taught it by negative examples in countless movies so obviously bending the laws of physics Czytaj Dalej →

Posted in Devlog | Tagged design, science fiction, video game, Vital Deal | Leave a reply

The world in construction pt.3: An inner perspective

Posted on September 3, 2018 by Adam Wołoszczuk

Alright, we have the ludings roughly designed, and now we want to imagine how they perceive a game setting. It is essential to visualise the player’s experience, as the game Czytaj Dalej →

Posted in Devlog | Tagged design, video game, Vital Deal, worldbuilding | Leave a reply

The world in construction pt.2: Inhabitants

Posted on July 9, 2018 by Adam Wołoszczuk

When designing SF setting there is a temptation to throw humans into it because ‘why not?’. If it’s space opera then add some altered humans that will imitate some alien Czytaj Dalej →

Posted in Devlog | Tagged design, Vital Deal, worldbuilding | Leave a reply
Luding traders

Devlog: How we start a new project

Posted on June 8, 2018 by Rafał Tylko

We talk about how we started our project, what inspirations we used and finally what approach we took for the preproduction Czytaj Dalej →

Posted in Devlog | Tagged design, new project, pre-production, video game, Vital Deal | Leave a reply

The world in construction pt. 1: Backstory

Posted on May 28, 2018 by Adam Wołoszczuk

We started to build the world for our next PC game. This will be the science-fiction trading game with transhuman tropes. We’re still exploring the idea, but I managed to Czytaj Dalej →

Posted in Devlog | Tagged design, Vital Deal, worldbuilding | Leave a reply

About how we are starting a blog and where we are

Posted on April 22, 2018 by Rafał Tylko

Hereby we start a blog. We’ll continue to inform of important events for our team, we’ll also start writing a devlog of our newest project and possibly will fit a Czytaj Dalej →

Posted in General Business | Tagged blog, Master Lander, new project, video game | 1 Reply

Master Lander Launched

Posted on April 10, 2018 by Rafał Tylko

Master Lander has just been launched. You can get it here: https://a14games.itch.io/master-lander

Posted in News | Tagged launch, Master Lander, product, video game | Leave a reply

Master Lander Release Date

Posted on April 3, 2018 by Rafał Tylko

On 10th April 2018 we will release Master Lander. It will be available on itch.io for windows, linux and macs. Master Lander will mess with your ambition, test your skill Czytaj Dalej →

Posted in News | Tagged Master Lander, product, release date, video game | Leave a reply
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Recent Posts

  • Devlog: Deal-making mechanics
  • Science Fixer: Laser guns!
  • Science Fixer: Launch!
  • The world in construction pt.3: An inner perspective
  • The world in construction pt.2: Inhabitants

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blog boardgame design launch Master Lander Master Lander Gamma new project OpenSpace pre-production product release date science fiction Science Fixer video game Vital Deal worldbuilding
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