Devlog: Deal-making mechanics
What makes trader a trader While it may sound like one, Vital Deal is not meant to be a classic trading/merchandising game. Of course you buy and sell stuff, but Czytaj Dalej →
Game designers
What makes trader a trader While it may sound like one, Vital Deal is not meant to be a classic trading/merchandising game. Of course you buy and sell stuff, but Czytaj Dalej →
Research article on laser weapons, how they will be used in the future and conclusion for game design concepts. Czytaj Dalej →
Most of us know that sound doesn’t travel in vacuum. Apart from school, we’ve been taught it by negative examples in countless movies so obviously bending the laws of physics Czytaj Dalej →
Alright, we have the ludings roughly designed, and now we want to imagine how they perceive a game setting. It is essential to visualise the player’s experience, as the game Czytaj Dalej →
When designing SF setting there is a temptation to throw humans into it because ‘why not?’. If it’s space opera then add some altered humans that will imitate some alien Czytaj Dalej →
We talk about how we started our project, what inspirations we used and finally what approach we took for the preproduction Czytaj Dalej →
We started to build the world for our next PC game. This will be the science-fiction trading game with transhuman tropes. We’re still exploring the idea, but I managed to Czytaj Dalej →
Hereby we start a blog. We’ll continue to inform of important events for our team, we’ll also start writing a devlog of our newest project and possibly will fit a Czytaj Dalej →
Master Lander has just been launched. You can get it here: https://a14games.itch.io/master-lander
On 10th April 2018 we will release Master Lander. It will be available on itch.io for windows, linux and macs. Master Lander will mess with your ambition, test your skill Czytaj Dalej →