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Autor: Adam Wołoszczuk

co-founder, chief technobabble officer. Aspiring creator who is yet still struggling to let it go. Even though he’s firmly convinced that it’s mechanics that makes the game, he does write good texts. Comes up with fun game mechanics ideas, though if you get to see his thinking processes from up close, you really wonder how.

Devlog: Deal-making mechanics

Opublikowano grudzień 17, 2018 przez Adam Wołoszczuk

What makes trader a trader While it may sound like one, Vital Deal is not meant to be a classic trading/merchandising  game. Of course you buy and sell stuff, but Czytaj Dalej →

Opublikowano w Devlog | Zostaw odpowiedź

Science Fixer: Laser guns!

Opublikowano październik 3, 2018 przez Adam Wołoszczuk

Research article on laser weapons, how they will be used in the future and conclusion for game design concepts. Czytaj Dalej →

Opublikowano w Devlog | Otagowano science fiction, Science Fixer, Vital Deal | Zostaw odpowiedź

Science Fixer: Launch!

Opublikowano wrzesień 12, 2018 przez Adam Wołoszczuk

Most of us know that sound doesn’t travel in vacuum. Apart from school, we’ve been taught it by negative examples in countless movies so obviously bending the laws of physics Czytaj Dalej →

Opublikowano w Devlog | Otagowano design, science fiction, video game, Vital Deal | Zostaw odpowiedź

The world in construction pt.3: An inner perspective

Opublikowano wrzesień 3, 2018 przez Adam Wołoszczuk

Alright, we have the ludings roughly designed, and now we want to imagine how they perceive a game setting. It is essential to visualise the player’s experience, as the game Czytaj Dalej →

Opublikowano w Devlog | Otagowano design, video game, Vital Deal, worldbuilding | Zostaw odpowiedź

The world in construction pt.2: Inhabitants

Opublikowano lipiec 9, 2018 przez Adam Wołoszczuk

When designing SF setting there is a temptation to throw humans into it because ‚why not?’. If it’s space opera then add some altered humans that will imitate some alien Czytaj Dalej →

Opublikowano w Devlog | Otagowano design, Vital Deal, worldbuilding | Zostaw odpowiedź

The world in construction pt. 1: Backstory

Opublikowano maj 28, 2018 przez Adam Wołoszczuk

We started to build the world for our next PC game. This will be the science-fiction trading game with transhuman tropes. We’re still exploring the idea, but I managed to Czytaj Dalej →

Opublikowano w Devlog | Otagowano design, Vital Deal, worldbuilding | Zostaw odpowiedź

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Ostatnie wpisy

  • Devlog: Deal-making mechanics
  • Science Fixer: Laser guns!
  • Science Fixer: Launch!
  • The world in construction pt.3: An inner perspective
  • The world in construction pt.2: Inhabitants

Tagi

blog boardgame design launch Master Lander Master Lander Gamma new project OpenSpace pre-production product release date science fiction Science Fixer video game Vital Deal worldbuilding
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