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Tag: worldbuilding

The world in construction pt.3: An inner perspective

Opublikowano wrzesień 3, 2018 przez Adam Wołoszczuk

Alright, we have the ludings roughly designed, and now we want to imagine how they perceive a game setting. It is essential to visualise the player’s experience, as the game Czytaj Dalej →

Opublikowano w Devlog | Otagowano design, video game, Vital Deal, worldbuilding | Zostaw odpowiedź

The world in construction pt.2: Inhabitants

Opublikowano lipiec 9, 2018 przez Adam Wołoszczuk

When designing SF setting there is a temptation to throw humans into it because ‚why not?’. If it’s space opera then add some altered humans that will imitate some alien Czytaj Dalej →

Opublikowano w Devlog | Otagowano design, Vital Deal, worldbuilding | Zostaw odpowiedź

The world in construction pt. 1: Backstory

Opublikowano maj 28, 2018 przez Adam Wołoszczuk

We started to build the world for our next PC game. This will be the science-fiction trading game with transhuman tropes. We’re still exploring the idea, but I managed to Czytaj Dalej →

Opublikowano w Devlog | Otagowano design, Vital Deal, worldbuilding | Zostaw odpowiedź

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Ostatnie wpisy

  • Devlog: Deal-making mechanics
  • Science Fixer: Laser guns!
  • Science Fixer: Launch!
  • The world in construction pt.3: An inner perspective
  • The world in construction pt.2: Inhabitants

Tagi

blog boardgame design launch Master Lander Master Lander Gamma new project OpenSpace pre-production product release date science fiction Science Fixer video game Vital Deal worldbuilding
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