Science Fixer: Launch!
Most of us know that sound doesn’t travel in vacuum. Apart from school, we’ve been taught it by negative examples in countless movies so obviously bending the laws of physics Czytaj Dalej →
Game designers
Most of us know that sound doesn’t travel in vacuum. Apart from school, we’ve been taught it by negative examples in countless movies so obviously bending the laws of physics Czytaj Dalej →
Alright, we have the ludings roughly designed, and now we want to imagine how they perceive a game setting. It is essential to visualise the player’s experience, as the game Czytaj Dalej →
We talk about how we started our project, what inspirations we used and finally what approach we took for the preproduction Czytaj Dalej →
Hereby we start a blog. We’ll continue to inform of important events for our team, we’ll also start writing a devlog of our newest project and possibly will fit a Czytaj Dalej →
Master Lander has just been launched. You can get it here: https://a14games.itch.io/master-lander
On 10th April 2018 we will release Master Lander. It will be available on itch.io for windows, linux and macs. Master Lander will mess with your ambition, test your skill Czytaj Dalej →
We’ve launched our first video game: Master Lander Gamma. It’s available on https://a14games.itch.io/master-lander-gamma and http://www.indiedb.com/games/master-lander At this point it’s not much but we hope to get some feedback to decide Czytaj Dalej →