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Tag: worldbuilding

The world in construction pt.3: An inner perspective

Posted on September 3, 2018 by Adam Wołoszczuk

Alright, we have the ludings roughly designed, and now we want to imagine how they perceive a game setting. It is essential to visualise the player’s experience, as the game Czytaj Dalej →

Posted in Devlog | Tagged design, video game, Vital Deal, worldbuilding | Leave a reply

The world in construction pt.2: Inhabitants

Posted on July 9, 2018 by Adam Wołoszczuk

When designing SF setting there is a temptation to throw humans into it because ‘why not?’. If it’s space opera then add some altered humans that will imitate some alien Czytaj Dalej →

Posted in Devlog | Tagged design, Vital Deal, worldbuilding | Leave a reply

The world in construction pt. 1: Backstory

Posted on May 28, 2018 by Adam Wołoszczuk

We started to build the world for our next PC game. This will be the science-fiction trading game with transhuman tropes. We’re still exploring the idea, but I managed to Czytaj Dalej →

Posted in Devlog | Tagged design, Vital Deal, worldbuilding | Leave a reply

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Recent Posts

  • Devlog: Deal-making mechanics
  • Science Fixer: Laser guns!
  • Science Fixer: Launch!
  • The world in construction pt.3: An inner perspective
  • The world in construction pt.2: Inhabitants

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