The world in construction pt.3: An inner perspective
Alright, we have the ludings roughly designed, and now we want to imagine how they perceive a game setting. It is essential to visualise the player’s experience, as the game Czytaj Dalej →
Game designers
Alright, we have the ludings roughly designed, and now we want to imagine how they perceive a game setting. It is essential to visualise the player’s experience, as the game Czytaj Dalej →
When designing SF setting there is a temptation to throw humans into it because ‘why not?’. If it’s space opera then add some altered humans that will imitate some alien Czytaj Dalej →
We started to build the world for our next PC game. This will be the science-fiction trading game with transhuman tropes. We’re still exploring the idea, but I managed to Czytaj Dalej →